All the fun ways to directly fiddle with notes and samples
Different parameters to pass into notes and samples to better manage them.
This adjusts a sound’s rate until it plays for a specific amount of time. Great for getting sounds into specific time frames.
Instead of making an extra
16.times block, if you’re using a sample you can instead just use the
reps parameter for the same effect.
In the below example, the sound will play four times before choosing another random phase value and going again.